Primary spirits will boost your attack and defence and have one of four traits: attack (red), grab (green), shield (blue) and neutral. Essentially, they’re a bunch of characters from Nintendo and third-party games: you can then recruit them – well, their official artwork – to your party. This involves wandering through an enormous map screen, taking on various battles to not only unlock each character, but also add ‘spirits’ to your party. This is a lengthy adventure in which all 70-odd characters have been trapped in a spirit form and it’s up to the sole survivor, Kirby, to start the rescue process. The main solo mode Nintendo likely wants you to take on first is World of Light. In the interest of everyone’s patience, then, I’ve decided to highlight the three main modes that I feel are the most important to single-player gamers. There are so many different modes and features in Super Smash Bros Ultimate that it would take me months to cover them all in a review. Some folk – yer man Scullion included – are strictly solo gamers, and in that situation it’s maybe a little less immediately clear how long the game’s going to last. Not everyone likes playing online, though, or playing with their pals, or just people in general. After all, Smash has always been known as a multiplayer fighter first and foremost, and with this new Switch version once again offering support for up to eight players simultaneously it goes without saying that many of the fans buying the game are doing so to fight against their friends or online. It’s safe to say this is mainly down to Smash’s multiplayer gameplay. And, judging by early sales figures – roughly 1.3 million sold in Japan already, toppling Red Dead 2 in the UK and the like – it’s clear it’s going to be a huge success. Regardless, the point remains: Super Smash Bros Ultimate is now on Switch, giving Nintendo’s already popular system another massive boost. Actually, it was here a week ago but I didn’t get code until the day before launch so you’re getting a review now.
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